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Author Topic: NEW GAMECUBE & Xbox INTERVIEW!!!!! AS OF WED. DEC. 28!!!!!!  (Read 11128 times)

Offline Black Samurai
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« Reply #45 on: January 01, 2001, 11:25:56 PM »
Does it really matter how many polygons each one can push? Most of you guys said you were getting both anyway so why argue.

BTW, If you are just getting one console consider yourself a fanboy. I don\'t care how much money you have. A hardcore gamer will find a way to have all of the best games.[/mini rant]
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« Reply #46 on: January 01, 2001, 11:32:20 PM »
I have a DC. Getting a ps2, Sadly in may. :( and maybe a xbox some years down the track.
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« Reply #47 on: January 02, 2001, 12:00:48 AM »
Quote
Originally posted by know-it-all-wanna-be
i hate lunchcube as you obviously can see.  (read my quote below.)  its just me.


 You hate something that hasn\'t even come out, yet.

 You don\'t know what it offers, you don\'t know what games are coming for it, and you don\'t have many reasons for not liking it.

 Do you hate it because its made by Nintendo? Do you hate it because the way it looks? Do you hate it because it has no DVD playback? Can\'t play CD\'s? The media format?
Hate it because its more powerful than the ps2 in many ways?

 Hardware... Hardware... Hardware...

 Whats important is the Software. Nintendo makes some of the best games around. They also have some of the most talented 2nd parties.


 
Quote
I think they sell overprice craps and most of its are kiddyish.  A $50 kiddyish Zelda cartridge with limited space its just too expensive!


 The only reason Nintendo 64 games are expensive is because it uses cartridges. They are expensive ($20 - 30 to manufacture, compared to pennies for cd\'s) and have limited space.

 1. The NGC doesn\'t use cartridges.
 2. NGC games won\'t cost as much.
 3. The games will no longer be overpriced.

  Maybe Nintendo does develop some kiddy games. However, I do not think that Zelda is one of them. You may not like their games (their==Nintendo@co), but that doesn\'t mean its crap. Is Zelda crap? 1080? Waverace? Mario 64? Mario Kart?


 
Quote
about mini-dvd.  i am not sure if they are going the right track.  only 1.5 gig...hmmmm...to be honest i prefer ps2 4.7 gig (12 cm disc as opposed to 8 cm from nin).  why?  It can easily play both 8 cm and 12 cm dvd video, vcd, audio cds.  that means if developers liked, they can used 8cm dvd or cd and program games into it.  more options.  so i am telling ya, it can played both 8 and 12 cm discs.  this is a fact.  (hahahahhha!)  while lunchcube can only played 8cm dvd and only 8 cm videogames.  and anyway, how many music/movies use 8cm?


  I think Nintendo is doing fine - Their propeity format has many advantages [and some disadvantages, of course].

 Advantages over cartridges

 - Costs a LOT less to manufacture (pennies)
 - A lot larger (holds ~1.6GB)
 - Smaller, lighter

 Advantages over DVD

 - Great anti-piracy
 - Smaller, lighter
 - Less loading times (I\'m not sure whether its in the main hardware that this comes from or from the media format)
 
 Disadvantages

 - Doesn\'t hold as much
 - [NGC] can\'t play DVD/VCD movies or play music CD\'s


 Also, the smaller discs might be part of the fact that the NGC will have fast load times.

 Also, I don\'t think swapping discs will be a problem. The psx had many multiple disc games.

 I don\'t see it as a problem. In fact, I see it as a plus.

 
Quote
so i am saying gamecube is a present computer while ps2 is the future.


 .....I lost you.
 
 
Quote
seriously, gamecube may have high texture but that\'s easy to add for a hardware?


 ?

 I think you\'re downplaying the NGC\'s texture abilities. Textures and effects are a major part of the "game". Also, the NGC\'s polygon count isn\'t small.

 
Quote
...while ps2 have more polygons counts.  I think that is harder to do than adding more video ram.  you may ask, you point is?  i may answer, nintendo isn\'t as powerful as ps2 its just only the texturing makes it look good.


  ... Greater texturing abilites, more effects, etc... how is it not as powerful? You\'re measuring the power in polygons.

 
Quote
...and giving it a year after ps2, low polygons count make nintendo slow.  i am not saying you shouldn\'t buy it.  I just wanted to point out some things i like people to knows. [/B]


 Where does Nintendo have "low polygons"?

Quote
The ps2 does more polygons with full effects


   Maybe it does, but I think thats quite deceiving. The NGC has more effects, more lights, etc...

 
Quote
just put it this way, the gamecube is like a modern pc ( i am talking about porformance here) while ps2 power is 2 years ahead of any top of the line pc graphic chips.


 Okay, this is basically a crap analogy.

 
Quote
the ps2 emotion engine is capable of doing things which i doubt that gc can do (maybe for software only) like heat, realistic hair flow, and you know metal gear solid 2 show you everything. +when bullets hit, newspaper flying and leaves fall down from trees. Very, very detail.


 Those things you mention aren\'t "loyal" to the ps2.

 
Quote
gamecube is a texture munching and they use compression...which have it pros and cons...


 What are the cons for S3? 6:1 compression ratio w/ no/little loss in quality.

Quote
who says texture is better than polygons is eating too much crap.


 Textures and polygons... their importance is mixed - both are very important.

 
Quote
looks, if texture is harder to done, then how much most high end graphic chips for pc have a lots of vram. likes 32 mb of vram or 64 mb of vram...while ps2 have only 4. but they high end graphic chips still couldn\'t beat ps2 in polygons.


 ...You really can\'t compare consoles to pc graphic cards - apples and oranges.

Both the ps2 and the NGC smoke pc cards.

 
Quote
nintendo pleaded for help by asking ibm and ibm only makes texture compression for them i believe and 16 meg of s3t thing whatever it is.


 1. Nintendo certainly didn\'t "plead" for help.
 2. IBM made the gekko (the cpu)
 

 
Quote
polygons count means detail. soulgrind is right, alpha blending is what makes it colorful and eye candy while texture just blur the things out.


 No...No...No. True, polygons do mean more detail, but your whole texture thing... is just wrong. The N64\'s textures were blurry because it was underpowered (in whatever aspects).

  I can\'t explain.

 
Quote
if the ps2 have more vram, say 16 mb. then it will outperform the lunchcube.


 You can\'t just add more RAM and... walah - it doesn\'t work like that. Anyways, it doesn\'t have 16MB of RAM, so...

 
Quote
it easy to added more ram like add on while polygons is harder to make on a small chip that can calculate so high. see, most graphic chips have high meg of ram for texture and high resolution while ps2 have low vram but high polygon counts.


 I don\'t see what you\'re getting at.

 
Quote
so far, no graphic chips have outperform ps2 polygons count but only outperform mb of vram...meaning its harder to makes more polygons than adding more vram. in fact, ps2 is so powerful, calculating 75 millions pps, that Iraq bought 4000 units of it and only 12-15 ps2 togethers can make a pilotless aircraft.


  .....


 ..................

 

 

Offline Trintius
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« Reply #48 on: January 02, 2001, 01:04:19 AM »
Quote
Originally posted by drcrumble
lol.

what 10 mpps figure? Oh yes, the one you just pulled out of your ass.

I trust you know what portable code is.

In all likelihood the benchmark EA was using was a simple one (probably something like this: http://www.nvidia.com/Marketing/Developer/DevRel.nsf/pages/6D06759A6B04E7008825691C0071B29D), and they probably already had the source code to the benchmark in GLUT opengl format.

That gives them around a week to optimize the code (pretty easy assuming they know opengl, which every 3d graphics programmer has probably learned at some point), then bench it.

actual time with the console is less of an issue when you consider that this a benchmark (not a game), and that they probably already had the source for it.


So you\'re assuming EA already had the source code for the benchmark program specifically designed to run on Gamecube Hardware before they even recieved dev kits, I don\'t think so. What you\'re also saying is EA Canada has recieved, learned, understood and maxed out Gamecube Hardware in a week. Lets look at this realistically, the source for say a benchmark program would not nearly take as long as a game too optimise for a specific Hardware platform but there is no way in hell it would take only a week to fully optimise benchmark source code for a very foreign and unknown platform, not to mention using a PC based benchmark program as your suggesting isn\'t going to exactly give top performance, it is crazy to suggest EA maxed out Gamecube in a week, absolutly crazy.

Also OpenGL is the Gamecube API yes, but that does not mean games must be coded in OpenGL to run, im sure Nintendo has included it\'s own custom API tools with Gamecube for better performance and less overhead. OpenGL is simply a nice alternative, that suits PC developers porting projects to Gamecube.

Quote
Originally posted by drcrumble
lol, listen.

he said this:


quote:
--------------------------------------------------------------------------------
Both [ demos ] run in real time on the gamecube and uses approx. 50% of the hardware

--------------------------------------------------------------------------------


then he said this


quote:
--------------------------------------------------------------------------------
if the Xbox can create that, I will eat a broom.

--------------------------------------------------------------------------------


put two and two together....

he says the demo uses 50% of the gc hardware, and says xbox isn\'t capable of it, so therefore ::drumroll:: he is saying xbox is less than 50% as powerful as gamecube.

aparently you agree with him...lol


Stop making up rubbish to suit your own argument, he NEVER said X-Box wasn\'t capable of the RS2 demo\'s but as I said he indicated that he would be very suprised if XBox could do it with his "eat a broom" comment. He says RS2 uses 50% of the hardware so where\'s the fault in saying that, if you had done your homework properly you would know he also said he was waiting for the final XBox Hardware before he made any final judgements. On the German message board he was comparing the finalized Gamecube Hardware to the current XDK (Pentium 3 733, GeForce 2 GTS) which the Gamecube Hardware understandably destroyed (i.e - 5 times faster framerate at 50% of it\'s full power capacity).

Quote
Originally posted by drcrumble
His posts were deleted because he got into trouble with Nintendo. I doubt he is going to get into trouble with Nintendo if he says gc has better graphics than xbox.


His posts were delted because Nintendo caught wind of his activities, clearly there are plenty of things Nintendo is trying to keep secret with Gamecube and they weren\'t about to let their NDA protected tech specs become public knowledge on a German message board.

Quote
Originally posted by drcrumble
case in point - ram:


quote:
--------------------------------------------------------------------------------
Yes. Absolutely. We can\'t really complain about any aspect. Oh yeah, of course we could complain that the RAM could be bigger, but you can complain about that on any and every machine under the sun. I mean, a good example would be, if you compared it to Xbox which has a little more RAM, Xbox\'s audio format, on the other hand, is much more memory intensive than GameCube\'s so in the end they pretty much even out once again. So far all of these systems you can always complain about the memory.

--------------------------------------------------------------------------------


lol, a little more. He\'s kidding, right?

gamecube - 43mb

xbox - 64mb

counting the A-ram, which is really just buffer for the dvd drive, gc has 21 mb less ram than xbox. It\'s absurd to say that\'s "a little more ram"; It\'s nearly the size of gc\'s entire main ram.


Well how about we discuss how the NV2A is severly Bandwidth limited how it has no embedded RAM like PS2 and NGC, how it\'s CPU has half the on chip cache of Gekko and how it\'s raw fillrate is less then half that of the Playstation 2\'s GS.

Quote
Originally posted by drcrumble[/b]
I really doubt he would hold back saying the gc has much better graphics, unless of course he knew he was going to be proven wrong very soon.


Thats ok Michael Abrash has already proved him right

- XBox = 8 Million PPS with 8 local lights and 2 texture effect layers.

- Gamecube = 14 million PPS with four texture effect layers + all other effects on.

All other effects for Gamecube does include 8 local lights, notice - "all other effects".

Also i\'ve seen the XBox 3 minute demo reel on TV, I couldn\'t help laughing at what looked like a bunch of Playstation 2 games with FSAA. The preceeding realtime Gamecube demo\'s seriously killed it. Oh but of course you\'ll bring up the Raven, Butterfly and Ping Pong pre rendered demo\'s im sure :rolleyes:

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« Reply #49 on: January 02, 2001, 01:52:47 AM »
too me.. Demos mean S@#T all. I judge games on the REAL games. Not tech demos. But thats just what i\'m like. I know Xbox and NGC are more powerful then Ps2. Coming out 1 year after. They better be.

But really, How many people DO care for specs. The normal gamer probley wouldn\'t know what a polygon is. They really just care for games. When i got my psx. I didn\'t bother with specs or anything like that. I brought the system because i wanted too play games.

I\'m trying too say this. What are consoles about? GAMES i believe is the anwser. Not specs, In the end it\'s about what games people want. Not what system can do the most effects or polygons, Even so. If it did come down to specs, It would then be more about What developer could use them the best.

but for most people its simple. Consoles are about games. Specs are good to debate about, Because u can learn a lot from it. But in the end. It\'s games i\'m looking for not specs. That\'s why i have a DC, That\'s why i\'m getting a ps2.
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« Reply #50 on: January 02, 2001, 02:04:33 AM »
Ordinary people will know nothing about specs, but they\'ll recognize the Sony and Nintendo brands as being \'popular consoles\'. Microsoft don\'t have that image yet, but I\'m sure they\'ll do their best with marketing the Xbox.

Casual gamers want games, not specs. I guess we\'ll just have to wait and see which console will sell the most. IMO they\'ll all sell \'almost\' equally. :)
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Offline Trintius
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« Reply #51 on: January 02, 2001, 03:03:51 AM »
I disagree a little bit, specs do mean something to the casual gamer in a marketing sense. Case in point - for Nintendo to market the Nintendo 64 as 64 bit compared to Playstation\'s 32 Bit gave people the knowledge that a higher number is better and thus more powerful. You think Microsoft wont flaunt large useless numbers to the general public to try and convince everyone they have the more powerful machine, of course they will, just look at the stupid comparison on their website. Of course I certainly know otherwise tech wise, still in the end it is irrelevant as it\'s games that matter, people wont give two fu[/i]cks about XBox when they have a new Mario game to play on new Nintendo Hardware and i\'ll bet anything on that.

Offline Dr Yassam
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« Reply #52 on: January 02, 2001, 03:24:48 AM »
Quote
Originally posted by Trintius
I disagree a little bit, specs do mean something to the casual gamer in a marketing sense. Case in point - for Nintendo to market the Nintendo 64 as 64 bit compared to Playstation\'s 32 Bit gave people the knowledge that a higher number is better and thus more powerful.


Agreed!

Quote
You think Microsoft wont flaunt large useless numbers to the general public to try and convince everyone they have the more powerful machine, of course they will, just look at the stupid comparison on their website.
[/B]


Yep, but then again, they will have the more powerful machine. :)

Quote

Of course I certainly know otherwise tech wise, still in the end it is irrelevant as it\'s games that matter
[/B]


No tech wise the XBox is the most powerful, but as you said, it\'s the games that matter.

Quote

people wont give two fu[/i]cks about XBox when they have a new Mario game to play on new Nintendo Hardware and i\'ll bet anything on that.[/B]


Hmmm, that was the same arguement used to suggest the N64 would kill the Playstation back in 1995/96 (together with quality over quantity)! Didn\'t quite work out that way. :)

Yes it\'s the games that matter, and Nintendo/Rare have created some of the greatest console games in the past, but that didn\'t stop the massive success of the Playstion.

Therefore I doubt the GC would have much effect on either the XBox or PS2.

[Edited by Dr Yassam on 01-02-2001 at 06:29 AM]

Offline Dr Yassam
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« Reply #53 on: January 02, 2001, 03:27:02 AM »
Oops...double post!

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« Reply #54 on: January 02, 2001, 10:29:45 AM »
Quote
Hmmm, that was the same arguement used to suggest the N64 would kill the Playstation back in 1995/96 (together with quality over quantity)! Didn\'t quite work out that way.


   The Mario game was amazing (especially at the time), but it couldn\'t stand out there by itself and fight the psx alone. It did do that to the people for a time, but... the rest is history.

 The Quality over Quantity thing... I think that was more of Nintendo\'s excuse for the N64\'s lack of games after it was in its life a little ways...

Quote
Yes it\'s the games that matter, and Nintendo/Rare have created some of the greatest console games in the past, but that didn\'t stop the massive success of the Playstion.

Therefore I doubt the GC would have much effect on either the XBox or PS2.


 I think that reasoning is wrong.

Yes, its true that Nintendo&co have created some of the greatest console games, and its true that the psx had massive success. BUT - it doesn\'t work the way you put it. Nintendo&co\'s great games were the only thing that kept the N64 from failing.

 The real reason it didn\'t stop the massive success of the psx was because the 3rd parties didn\'t support it (along with the N64\'s numerous hardware problems - cartridges, expensiveness,etc..). (you also have to count in the fact that the ps2 has great competition this time (dc, NGC, xbox - as opposed to the dead saturn and the crippled N64)


 The NGC has fixed basically all of the N64\'s problems (cartridges, hard & costly to develop for, etc...) and made the system very easy to develop for.

  They\'ve added new faces to their 2nd party lineup (more games, more variety), and they\'re broadening their gaming scope. (Look at some of the games for NGC:

  Perfect Dark 2 (for launch)
  Resident Evil Zero (Launch/close)
  Too Human    (launch/close)
  Metroid     (Close after)
  SSX:SE        ?
  Madden 2001    ?
  Waverace       ?
  Mario        (launch)
  ....
 

 Then, count in the fact that the NGC will actually be more powerful than the ps2 (not like N64<->psx) and its the NGC thats developer friendly (as opposed to N64<->psx) this time...

 Also, you have to remember all of Nintendo\'s franchises and exclusive games... Mario WILL be a huge force when it comes out, but this time it will have games behind it.

 I think that they will be good competition and will effect the Xbox and Ps2.

    I think this next gaming \'era\' is mostly unpredictable.

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« Reply #55 on: January 02, 2001, 12:58:22 PM »
Quote
Originally posted by know-it-all-wanna-be
while ps2 power is 2 years ahead of any top of the line pc graphic chips.....

but they high end graphic chips still couldn\'t beat ps2 in polygons.....

see, most graphic chips have high meg of ram for texture and high resolution while ps2 have low vram but high polygon counts.....

 so far, no graphic chips have outperform ps2 polygons count but only outperform mb of vram...meaning its harder to makes more polygons than adding more vram.....


I beg to differ. Read this:

Introducing the game accelerator that breaks the one billion pixel per second barrier - the 3D Blaster® Annihilator™ 2 Ultra. Powered by the GeForce2 Ultra™, this incredible accelerator delivers massive fill rates of up to one billion pixels and two billion texels per second. Featuring the NVIDIA Shading Rasterizer (NSR), the 3D Blaster Annihilator 2 Ultra includes advanced per-pixel shading capabilities for realistic visual effects. Plus 2nd-generation Transform and Lighting (T&L) engines render more than 31 million sustained triangles per second. And with 64MB of ultra-high-speed Double Data Rate (DDR) memory effectively operating at 460MHz with 7.36 GB/sec of dedicated graphics memory bandwidth, you have the power you need for the next-generation of 3D games! Best of all, the 3D Blaster Annihilator 2 Ultra includes everything you\'d expect from a cutting-edge 3D accelerator: 256-bit graphics architecture, AGP 4X with Fast Writes support, true color 32-bit 3D rendering, 32-bit Z/stencil buffer, DXTC and S3TC texture compression for Direct3D® and OpenGL® and superior video capabilities including MPEG1 and MPEG2 playback.

Taken from Buy.com

What was that you were saying about high-end graphics cards? Never say that a console is better than PC graphics cards let alone high-end graphics cards. That is unless you want to face the wrath of the PC Gaming 1337
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Offline Dr Yassam
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« Reply #56 on: January 02, 2001, 03:20:35 PM »
Quote
Originally posted by thy_toothpick
Also, you have to remember all of Nintendo\'s franchises and exclusive games... Mario WILL be a huge force when it comes out, but this time it will have games behind it.

I think that they will be good competition and will effect the Xbox and Ps2.


Actually, my post was far more dismissive of Nintendo and the GC than I meant it to be, thanks for your input.

My aim wasn\'t to suggest the GC would be ignored by gamers who are swept away by the more attractive XBox and PS2, but to counter the arguement that gamers will simply ignore the XBox because of some great Nintendo games on the GC as suggested by Trintius.

The GC will be a great success I\'m sure, but I do feel it would lag behind the XBox and PS2 much like the N64 did against the Playstation (but probably by not as large a margin this time). We\'ll see. :)

[Edited by Dr Yassam on 01-02-2001 at 06:30 PM]

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« Reply #57 on: January 02, 2001, 06:06:23 PM »
Quote

Stop making up rubbish to suit your own argument, he NEVER said X-Box wasn\'t capable of the RS2 demo\'s but as I said he indicated that he would be very suprised if XBox could do it with his "eat a broom" comment. He says RS2 uses 50% of the hardware so where\'s the fault in saying that, if you had done your homework properly you would know he also said he was waiting for the final XBox Hardware before he made any final judgements. On the German message board he was comparing the finalized Gamecube Hardware to the current XDK (Pentium 3 733, GeForce 2 GTS) which the Gamecube Hardware understandably destroyed (i.e - 5 times faster framerate at 50% of it\'s full power capacity).


lol, this is getting quite annoying.

he said he would eat a broom if xbox could do something that only utilizes 50% of gc\'s power. That is the same as saying xbox is less than 50% as powerful as gc (unless he likes eating brooms...).

he did not say "I will eat a broom if a geforce 2 can do our demo", he said "I will eat a broom if xbox can do our demo"

"if you had done your homework properly you would know he also said he was waiting for the final XBox Hardware before he made any final judgements."

lol, he didn\'t even wait till the end of his post to make a judgement! he said he would eat a damn broom if xbox could do it! I\'d call that a judgement.

and if he was judging xbox based on what a geforce 2 can do, then he is just being ignorant and shortsighted, which gives us a window into his character.

Quote

So you\'re assuming EA already had the source code for the benchmark program specifically designed to run on Gamecube Hardware before they even recieved dev kits, I don\'t think so.


no, not a benchmark designed specifically for gc, a simple opengl benchmark.

Quote

What you\'re also saying is EA Canada has recieved, learned, understood and maxed out Gamecube Hardware in a week.


I love how complicated you make it sound.

as long as they know opengl, all they would have to learn are a few gamecube specific opengl functions. Couldn\'t take more than a day to learn (assuming they are experienced programmers, as they should be working for EA), and a week to implement into a simple benchmark.

As much as you would like to think developers are actually going to code in assembly (does the term "spaghetti code" ring a bell?) to get the most power out of any platform, it just isn\'t going to happen, so it doesn\'t require eons to "max out" a system (realistically, anyway).

Quote

Lets look at this realistically, the source for say a benchmark program would not nearly take as long as a game too optimise for a specific Hardware platform but there is no way in hell it would take only a week to fully optimise benchmark source code for a very foreign and unknown platform, not to mention using a PC based benchmark program as your suggesting isn\'t going to exactly give top performance, it is crazy to suggest EA maxed out Gamecube in a week, absolutly crazy.


Not a very foreign and unknown platform. A new platform that uses opengl and has a few platform-specific functions to take advantage of its few unique features.

oh yeah, not a "pc benchmark", either. An opengl benchmark.


Quote

Also OpenGL is the Gamecube API yes, but that does not mean games must be coded in OpenGL to run, im sure Nintendo has included it\'s own custom API tools with Gamecube for better performance and less overhead. OpenGL is simply a nice alternative, that suits PC developers porting projects to Gamecube.


Unless developers are going to code in assembly (suuuuuurrre), there is no alternative to opengl. It is gamecube\'s API.

Quote

His posts were delted because Nintendo caught wind of his activities, clearly there are plenty of things Nintendo is trying to keep secret with Gamecube and they weren\'t about to let their NDA protected tech specs become public knowledge on a German message board.


that doesnt have any bearing on the argument.

in other words...that doesn\'t mean Nintendo would be pissed at him if he did an interview and said gc had better graphics than xbox.

Quote

Well how about we discuss how the NV2A is severly Bandwidth limited how it has no embedded RAM like PS2 and NGC


severly bandwidth limited?

thats what vertex, texture, and Z compression are for.

If you can handle the truth I suggest you check out this article:

http://www.ddj.com/articles/2000/0008/0008a/0008as1.htm

in which abrash explains how xbox has sufficient bandwidth to handle 100 mpps...

...even while the cpu is using its full bandwidth allocation (1gb/sec), bandwidth is reduced by 1.3 gb/sec to account for the natural innefficiencies or memory, 4x anti-aliasing is used.

He also didn\'t take into HSR, nor did he take into account vertex compression (which he explains at then end of the article could\'ve freed up more than 1 gb/sec of bandwidth).

You can do your own calculations if you want to check his work....

I hope that clears up the whole bandwidth issue :)

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how it\'s CPU has half the on chip cache of Gekko


ahh, the cache issue. Well, first remember how little the CPUs in these consoles will actually do, I will then remind you how little cache size means in dynamic applications...but I\'ll argue with you anyway.

Do you remember the orginal athlon processor? It had 512k of cache, but it that cache ran at half the speed of the core.

Then AMD made the thunderbird, which had half the cache of athlon, but that cache ran at full speed.

The thunderbird was much faster than the athlon, and the world rejoiced in its glory :)

anyway...point is, size isn\'t always the biggest issue. In a static app like a word processor, where operations are performed on the same data repeatedly...possibly...but games are dynamic apps, and cache speed is much more of an issue.

bottom line:

Despite the fact that the p3 in xbox will have half the cache of gekko, if gekko\'s cache is running slower than the core, or is inferior in other ways (say 4 way associative as opposed to 8 way associative), it could still be slower! size doesn\'t matter!

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and how it\'s raw fillrate is less then half that of the Playstation 2\'s GS.


it\'s really more or less equal....

here\'s an unfair comparison. Keep in mind that the ps2\'s effective fillrate will decrese whenever polys are less than 16 pixels in size. But, I am assuming that xbox\'s memory bandwidth will limit it to 350 mp/sec (conservative), but the Z compression and HSR will bring it back up to 700 mp/sec (also conservative IMO). BTW, I know you will probably banter something like "now we see the problems with xbox\'s UMA", but if you know anything you will know that. Oh yes, you may have also seen a figure of 2.4 gb/sec for ps2, but that\'s with no texture.

           xbox     ps2
1 texture:  700 mp/sec      1.2 gp/sec  
2 textures: 700 mp/sec      600 mp/sec
3 textures: 350 mp/sec      300 mp/sec
4 textures: 350 mp/sec      150 mp/sec

this really gives xbox the advantage. Yes, ps2 has a substantial lead when only texture is used, but at 640X480 all of that extra fillrate just goes to waste. There would have to be more than 50x overdraw to actually put all of that extra fillrate to use. The main thing to look at is that xbox could handle 4 textures, while GS would probably be fillrate limited.  

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Thats ok Michael Abrash has already proved him right

- XBox = 8 Million PPS with 8 local lights and 2 texture effect layers.

- Gamecube = 14 million PPS with four texture effect layers + all other effects on.

All other effects for Gamecube does include 8 local lights, notice - "all other effects".


hehe...

care to explain how EA got gc to use 8 local lights with only 4 light maps...that\'s kind of ummm....impossible...

and oh yeah, that xbox spec is with 8 texture effect layers...unless xbox can use 8 local lights with only 2 light maps...yes, that\'s impossible too.

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Also i\'ve seen the XBox 3 minute demo reel on TV, I couldn\'t help laughing at what looked like a bunch of Playstation 2 games with FSAA. The preceeding realtime Gamecube demo\'s seriously killed it. Oh but of course you\'ll bring up the Raven, Butterfly and Ping Pong pre rendered demo\'s im sure


lol...

not only were the ping pong and butterfly demos not pre-rendered, they were running on a geforce 2! hahahhhahahahah!!

about the raven demo, it depends on which you are talking about. There were pre-rendered and real-time versions. The real-time one of course looked worse, but it was also running on a geforce 2.

oh yeah, if you can find some high quality vids of the toys on desk demo I suggest you check them out. It looked amazingly real, and it too was only running on a geforce 2.

I would expect the gamecube demos to destroy the xbox one\'s at this point. They are running on a geforce 2...get over it...

oh yeah, not to mention that they were made by pipeworks software, a small, new dev house made up of about 20 guys, in a very short amount of time.

Who know\'s how long Nintendo\'s massive, legendary dev house EAD had been perfecting those gc demos, and Julian recently confimed that rs2 demo took factor 5 more like 6 months than two weeks to make.

oh well...

The wait won\'t be long now. The console and controller are going to be shown at CES on jan 6-9, and actual games are going to be shown at microsoft\'s gamestock, which will be sometime around feb/mar, then of course there\'s GDC and E3....




[Edited by drcrumble on 01-02-2001 at 09:48 PM]

Jumpman
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NEW GAMECUBE & Xbox INTERVIEW!!!!! AS OF WED. DEC. 28!!!!!!
« Reply #58 on: January 02, 2001, 07:26:47 PM »
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My aim wasn\'t to suggest the GC would be ignored by gamers who are swept away by the more attractive XBox and PS2, but to counter the arguement that gamers will simply ignore the XBox because of some great Nintendo games on the GC as suggested by Trintius.

The GC will be a great success I\'m sure, but I do feel it would lag behind the XBox and PS2 much like the N64 did against the Playstation (but probably by not as large a margin this time). We\'ll see.

LOL,so you think the X-Box will do better than GameCube? I beg to differ,take these points into consideration:

1.X-Box will come out last.Giving NGC an early head start. Head starts are an advantage,look at the Genesis vs SNES scenario.

2.Its graphics won\'t be much better than GameCube,if not at all better.So why would people chose a new name over a veteran company if they have the same graphics?

3.X-Box is aimed at the older generation,right?Doesn\'t Sony already own those people?Again,PSX sold over 75 million units,most of those people are over 18,that is a proven fact.Most of those people are casual gamers,they already know what console there gonna buy-PS2.The\'ll have their console by the time X-Box comes out,what makes you think they will buy X-Box too?

4.PEOPLE DON\'T LIKE MICROSOFT, this will effect them.The casual gamer doesn\'t care about specs or what developers MS has because most gamers don\'t like Microsoft(except the nerdy PC crowd).Go to videogames sites,most of them usually have polls on which system you\'ll eventually buy,X-Box always comes last wth PS2 coming first and DC or NGC coming in third.X-Box-dead last,every poll I\'ve seen.If the hardcore gamer isn\'t interested in XB then why will the casual gamer be?

5.N64 sold over 35 million units,most of those people will be coming back.NGC will sell somewhere near or over that mark I imagine,MS doesn\'t have a userbase like NIntendo does, they don\'t have one at all for that matter.

6.Price.X-Box will have the largest price by the time it is released.NGC will be a 179(or less),PS2 some where around 240(or most likely under),DC at 100 at this rate,and X-Box around 300.Who would want to buy the highest costing console?Not me,especially when I could get two other consoles who have been out much longer with already a very good amount of high quality games(DC and PS2).

7.Not as many exclusives games as NGC and PS2.X-Box is getting a lot of ports,thats why some people call it the port-box.:)Why would someone want one game if they already have it on another system?

So in conclusion,I don\'t see how it is possible for NGC to lag behind X-Box.It just wouldn\'t make sense to me, unless you can show me other wise then my opinion on this stands.

Offline ChocoboSquared
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NEW GAMECUBE & Xbox INTERVIEW!!!!! AS OF WED. DEC. 28!!!!!!
« Reply #59 on: January 02, 2001, 07:58:27 PM »
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Originally posted by §ôµÏG®ïñD
too me.. Demos mean S@#T all. I judge games on the REAL games. Not tech demos. But thats just what i\'m like. I know Xbox and NGC are more powerful then Ps2. Coming out 1 year after. They better be.


It would be funny if the Gamecube and the Xbox were less powerful than the PS2.  Especially since they\'re gonna have a whole extra year to improve upon their systems and probably learn from some of the PS2\'s mistake :D:D

[Edited by ChocoboSquared on 01-02-2001 at 11:01 PM]
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