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Author Topic: RPG sequel question  (Read 8769 times)

Offline Faithdies
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RPG sequel question
« Reply #15 on: February 17, 2001, 10:37:16 AM »
I just emailed Sierra\'s PR and asked them if there was any chance of ever seeing the QFG series on a next-gen console.
I have a feeling that if it were made for one that it would go to the X-box though, considering the coding for the game is done and the X-box is extremely easy to port games to it from the PC.
Im telling you this though, If the Xbox does get it, by some twist of luck Sierra does decide to produce it, I will get the XBox just for that game.

Offline Dragnair
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RPG sequel question
« Reply #16 on: February 17, 2001, 11:06:30 AM »
I\'d like a sequel for Valkyrie Profile that game was good a second could be even better.
A Fiery dragon shall cross the sky,Six times before this earth shall die.
 Mankind will tremble and frightened be, for the sixth heralds in this prophecy.
For six days and seven nights man shall watch this awesome sight...

\"Thats nice honey, here, have a cookie.\"

Offline SonyFan
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RPG sequel question
« Reply #17 on: February 17, 2001, 09:40:40 PM »
Sierra won\'t a remake of the series for any console in this generation. They\'ve made it perfectly clear that they have no intentions of continuing any of their adventure series.. including Leisure Suit Larry, and as far as I know almost everyone who was once part of the Oakhurst division has been fired or left (With the exception of Roberta Williams).

Personally, I wouldn\'t play another Quest for Glory sequal if Lori and Corey aren\'t developing/producing it. They\'ve moved on to create their own game company Transolar. We\'re supposed to see their first project in 2002.. but it won\'t be QFG since they don\'t own the rights to the game. The best we could hope for is that Transolar is a success and is able to buy the QFG franchise off of Sierra.

About QFG being easily ported to the Xbox, they\'d have to do complete engine overhauls and update all the games to full 3D. With that much work involved, they might as well develop it for the PS2 and use the standard USB ports for Keyboard/Mouse compatablility. In fact, I wish they would since controllers aren\'t the ideal Adventure interface and they\'d have to include all of the original versions to keep their fans happy. (None of Sierra\'s remakes sold well because the fanbases saw them as a bastardization of the classics) Sure the Xbox will come out with it\'s own proprietary Keyboard and Mouse.. but their distribution is still unsure. I\'d rather be able to use ANY USB KB/Mouse on the PS2 than wait for Microsoft\'s distributers to get the product in my area.

There is some hope though. Josh Mandel said that after leaving Sega he was going to work with a pair of certain "Ex Sierra Oakhurst Employees" to work on a new project that fans of Sierra\'s classics could instantly relate to. Now he used to with Mark Crowe and Scott Murphy on the Space Quest Series a lot.. so they may be who he\'s talking about.. but Scott is still working with Dynamix and noone knows what Mark is doing. Lori and Corey are the only ones from Oakhurst that I know of who have their own game development company and aren\'t working for anyone else. (Except for Corey who\'s programming Gameboy Color games under a contract that\'s almost up). Transolar\'s website states that: "We\'re all looking at a new Internet gaming start-up that has some fabulous ideas and may start developing content for their system."

Their system? Internet Startup? Sounds like either Sony or Sega to me. MS already has MSN, and Nintnedo didn\'t have any online plans as of 2000 when the webpage was last updated. We\'ll just have to wait and see.. but I\'m keeping my fingers crossed that Josh and Lori are teaming up. Even if they don\'t, Lori already said that she\'ll vigorously persue the QFG licenence and will probably create a "QFG Like" series in the future. QFG was only meant to be 4(5) games long originally, but she said a sixth one would focus around a new hero and maybe even a new world.

Just keep an eye out and your fingers crossed.

PS: Yeah, well if you suck at picking locks to begin with you\'ll end up puncturing you brain and having an anurism. Once your skill is over about 30 you shouldn\'t have any problems.
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Offline Faithdies
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RPG sequel question
« Reply #18 on: February 17, 2001, 09:48:04 PM »
Awesome.
Thanks for the info Sonyfan.
I really didnt mean a sequel just a remake.
That would rock.
But I see what you are saying.
I would love to play another game like QFG if its made by the same people.
Space quest was also cool, but not as good as QFG IMO.
The one where you had your own ship was the best.
Man, Leisure Suit Larry was fun....now that I think about Sierra is the best game company ever.

Hey, did ever play a game called "Rex Nebular"?

Offline SonyFan
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RPG sequel question
« Reply #19 on: February 17, 2001, 10:11:37 PM »
Correction. Sierra WAS the best gaming company ever. Ever since Ken Williams was forced to sell the company and the new management decided to layoff the entire Oakhurst division (The Heart and Soul of the original Sierra) and close up shop there just because they didn\'t like the long drive.. Sierra just hasn\'t been the same. Not only do they not have the close relationship with their fans that they used to.. they are also producing crap. The only game worth mentioning in the last two years is Half-Life.. and it was Valve.. not Sierra who made it. I mean, Pro-BullRider.. Bass Fishing??? WTF is this crap??

Oh well. I wouldn\'t trust Havas/Sierra to do a remake of QFG. There are so many little nuances and easter eggs that Lori and the original QFG staff put in that they\'d never make the transition without Lori or Corey in charge of the project. Hell even they were, Corey would have to take the games apart and search the code for all the Easter Eggs since often the programmers never saw the need to inform Lori or Corey of them. Ever figure out how to see Zayisha\'s boobs when you exchange clothes with her in QFG2? Ever try to look at Dinarzad\'s guard? How about clicking on the scorpion or just click random spots on the screen the original QFG1? That\'s just a few of hundreds upon hunderds little eggs burried thoughout the series that will be lost if anyone else gets ahold of it.

PS: Try buying the Ali Fakir (Groucho Marks) glasses in Keapon Laffin\'s shop. When yer in Rasier, put them on before Mayun pulls you into Zayisha\'s hideaway. It\'s "Like looking through a veil". :D
Please Bleed.. so I know that you are real.
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What have I become? To myself I am numb. ~ Ben Harper
Plane Crash <-- moe. (Listen to while staring at Heat\'s Avvy.)
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Offline Faithdies
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« Reply #20 on: February 17, 2001, 10:21:11 PM »
At least now I know what your quote means, I was about to ask considering we were on the subject.

I didnt think they were that many Easter eggs.
I knew about the pointing around the screen in the first one..but all those other ones, I had no idea.
What scorpion are you talking about.

P.S. You may be able to help me, recently I installed the anthology on ym computer, but for some reason the game doesnt recognize my sound card for any of the games but the 4th one.Is there anyway to get the sound to work cause the games arnt the same with the sound. I have the soundtrack for part 5 and it is indeed very beautiful, its like classical music.

P.P.S is there any site that lists all the easter eggs.

Offline SonyFan
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« Reply #21 on: February 17, 2001, 10:43:49 PM »
What kind of Soundcard do you have? If it\'s a SoundBlaster compatable, you should just be able to select SoundBlaster/SB16 or Adlib if that dosen\'t work in the installation screens. That\'s what I did and I still get the "Can\'t find Audio Hardware" Error.. but the sound and music plays flawlessly. You may also want to check Sierra\'s website for patches and if all else fails, join up to the Offical QFG5 forum at SierraStudios. Ugarte took over Perdita\'s role as moderator there and I\'m sure he or Heroman will do all that they can to help you. You\'ll also want to get a slowdown utility like CPUkiller or Mo\'Slow to play certain areas of QFG3 and expecially QFG4. See, certian events are clocked to your processor. Since they\'re made for 386/486\'s, a Pentium 200 or above will crash them with Runtime errors. If those don\'t work then you can Email your saved game files and I\'ll try to get you past the problem areas. Just remember to save VERY often and don\'t rely on the autosave feature.

There\'s a lot of Easter Eggs I didn\'t know about either... even after playing some of the games for over 10 years. Most of them are visual jokes and stuff.. like the "Rosella Stone" in Erasmus\'s house or the Orat\'s on a Stick in Keapon\'s Shop. I haven\'t been able to find ANYONE that\'s been able to compile a complete easteregg list yet, but here\'s a decent one that covers QFG 1-4.

http://quest.adventuregamer.com/library.shtml

BTW: Clicking on the scorpion bring ups a message box saying, "Congratulations! You\'ve found the first Bug in this game."
Please Bleed.. so I know that you are real.
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What have I become? To myself I am numb. ~ Ben Harper
Plane Crash <-- moe. (Listen to while staring at Heat\'s Avvy.)
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Offline Faithdies
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« Reply #22 on: February 17, 2001, 10:47:03 PM »
Alright, thanks SonyFan.
Im out of here for tonight,
but answer me this if you dont mind, why did Ken sell sierra, it seemed like it made a nice profit.

Offline SonyFan
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« Reply #23 on: February 17, 2001, 11:27:09 PM »
Hmm... It\'s complicated, I don\'t even fully understand it myself, but I\'ll try to explain it. This was probably before you\'re PC game playing time but Sierra was the first company to set up a nationwide gaming network called TSN. (The Sierra Network). At the time, the internet was still in it\'s infancy and not even 1% of the country had it yet. So Sierra had to set up their network using 2400 baud modem connecting through dial-up access. It was a fun service, and had a lot of games and areas like Red Baron II, Larry Land, Shadow of Yesubius, and even Email services. They thought they could get it to work, but Ken eventually realized that if they were going to have any possibility to make a profit, they\'d have to get a million customers to sign on. So that meant getting a million 2400 baud modems and half a million PC\'s to install them on.

AOL later bought it off Sierra and turned it into the INN (ImagiNation Network), and soon after sold it to AT&T who shut it down. Sierra struggled with the losses incured by INN, child companies like Dynamix, and the cost of developing for more powerful PCs. Games were getting more and more sophisticated, but the market wasn\'t growing. (This was the time when a lot of FMV adventures like Phantasmagora and Gabriel Knight 2 came out) Ken decided to team up with the financer CSC (Or something like that) and expanded their facilities to Bellview Washington where distribution was easier. (Sierra originally was located in Oakhurst California.. A very small mountain town that\'s about 40 minuites away from the nearest city with an Airport)

Sierra thrived for awhile but ended up getting screwed out of most of their money by CSC and was cut off from further funding. Sierra had no choice but to either seriously scale back or sell to someone else. Ken took a gamble and decided to sell.. and Sierra was bought out by some other company (Can\'t remember their name) and then was sold again almost overnight to the French based company Havas who own\'s them now. In all these transitions, Ken was forced to step down as President and CEO of Sierra. About five months later, Sierra\'s new president decided to shut down the Oakhurst facility (Along with four other divisions) and fired most of the original Sierra designers and programmers without even so much as a day\'s notice. Oakhurst was a one stoplight town until Sierra moved in.. them and the phone company fueled Oakhurst\'s economy and when the layoffs took place, Oakhurst was devistated.

Sorry, but I just can\'t be happy who would do that to a community just because the new president didn\'t like the long drive. (Ken often spent six days a week traveling around to oversee projects at all the different divisions) Ken worked his ass to make sure things got done because he cared about the company, it\'s fans, and his employees. It\'s an example of the devotion Sierra had to their fans and workers.. all that\'s been lost now under Havas. Sierra isn\'t Sierra anymore.. they\'re just another nameless company pumping out rehased and unimaginative titles as fast as possible in order to make a quick buck. Is it any wonder why a lot of the original Sierra staff went to work at Sega? Sega\'s almost the same as Sierra in spirit.. and the two worked closely together durring the Genesis/SegaCD\'s lifetime and beyond. Editors from each magazine would even make guest apprearances for the other\'s publications. Ken even wrote a few editorial for Sega Visions as well as the regular monthly editorial in Interaction.

There\'s a lot more info out there on the net if you want to check up on it. Here\'s a link to the artical I got Josh\'s quote from, it really drives home the impact the change of management has had on Sierra\'s spirit and employees.
http://www.justadventure.com/articles/RIP_Sierra/RIP_Sierra.asp
Please Bleed.. so I know that you are real.
Please Bleed.. so I know that you can feel the damage that you\'ve done.
What have I become? To myself I am numb. ~ Ben Harper
Plane Crash <-- moe. (Listen to while staring at Heat\'s Avvy.)
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Offline Simchoy
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Oh man, nice long posts about my childhood favorite.
« Reply #24 on: February 18, 2001, 03:06:22 AM »
Quest for Glory series. :) I had fond memories of playing this game. Even got the Quest for Glory set 1-4 even though I had 3 or the games already. Playing as my hero Troy (first fighter, then Paladan). Great memories.

I still saddened that the good ole Sierra is gone. Not only am I dissappointed that their will (for now at least) never going to be another QFG again, now their won\'t be a Space Quest sequel, Leisure Suit Larry sequel, Police Quest sequel (that isn\'t Swat, crap) Gabriel Knights series, and so on. I miss these old adventure games. Unfortuetly, to a certain extent, some of them wouldn\'t have sold well now since, too short and linear (something QFG didn\'t have a huge problem with since it was a sorta RPG/Adventure combination game). Even other graphic adventure games from other companies didn\'t sell very well either. Times have changed. :(

I also heard that, CSC had been hit by hackers, taking all of their money. When CSC went down, so did Sierra. Bad situation made worse.
Opinions are not important.

Offline Simchoy
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Oh wait, maybe it wasn\'t hackers...
« Reply #25 on: February 18, 2001, 03:13:06 AM »
But some disgruntled former employees that decided to help themselves get their own severence pay. Greedy bastards.
Opinions are not important.

Offline Faithdies
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RPG sequel question
« Reply #26 on: February 19, 2001, 06:01:56 PM »
Hey SonyFan,
I tried what you said but the sound still isnt working.
Whats the URL for the official QFG5 page so I can ask on there forums?
Thanks.

Offline SonyFan
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« Reply #27 on: February 19, 2001, 09:39:54 PM »
Go to http://www.sierrastudios.com for Sierra\'s website. At the right hand side of the screen, you\'ll see some blue areas with links to various game homepages. Click on the QFG:Dragon Fire link, which will take you to it\'s website. (www.QFGV.com dosen\'t work anymore for some reason) Once there, there should be a few icons at the top of the page. Click on the one with the mouth, and that should take you right to the forums.

Just be nice and respectful there. It\'s a decent little community once you get used to it, but the rules are super tight compaired to this forum.
Please Bleed.. so I know that you are real.
Please Bleed.. so I know that you can feel the damage that you\'ve done.
What have I become? To myself I am numb. ~ Ben Harper
Plane Crash <-- moe. (Listen to while staring at Heat\'s Avvy.)
PSO Ep I & II~ Tesla: LvL 101 HUmar |Sinue: LvL 32 RAcaseal |Mana: LvL 52 FOnewearl |Malice: LvL 42 RAmarl

Offline Faithdies
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« Reply #28 on: February 19, 2001, 10:40:15 PM »
Awesome.
Got it workin.
Thanks, now I can enjoy this game again.

Offline SonyFan
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« Reply #29 on: February 20, 2001, 05:47:30 AM »
Here\'s some more links you may find useful faithdies...

http://www.transolar.com
That\'s Lori and Corey\'s new game company. The site hasn\'t been updated in over a year, but hear the project is still going strong and a update should come sometime after E3.

http://www.hero6.com
That\'s the Hero6 project. Since Sierra wants to be a bunch of arseholes and shut down all fan based games, the guys here are making a "QFG LIKE game". It\'s one of the biggest fan based game projects on the net, and the game looks pretty good too. There\'s small demos and spattering of info, but no idea when a release date is scheduled.

http://www.adrenalinevault.com/pcrl/demo_temp.asp?game=qfg5
There\'s the link to where you can download the QFG5 demo. It\'s a heafty download at roughly 50 meg, but well worth it. It has the complete Rite of Conquest and even some multiplayer functions. Maybe when I get around to d/ling it, we\'ll play a few rounds on the net. At least this will help you decide on weither or not you want to buy the full version. You should know, though, Multiplayer was taken out because Sierra wanted to increase profit and there was nothing Lori or Corey could do except start writing a patch to include it later.. which was also scrapped by Sierra.

http://www.geocities.com/qg5/qg5demos.htm
Speaking of the multiplayer function in QFG5, Lori and Corey didn\'t have time to take all the MP code out before the game shipped. These guys have uncovered a bit of that code which allows you to play QFG with Elsa or Magnum (and maybe more characters). It\'s a bit buggy since the code is incomplete, but worth checking out anyhow.

http://agisci.cjb.net/
This is the homepage of a guy who\'s been reverse engineering Sierra\'s AGI and SCI interpreters. The AGI Interpreter is done AFAIK, and the SCI isn\'t too far off from completetion. With them, you\'ll be able to create your own Sierra look alike games or edit old favorites.

There was, at at time, also a team working on reverse engineering LucasArts\'s SCUMM interface.. but I don\'t know if they\'ve been shut down or not.
Please Bleed.. so I know that you are real.
Please Bleed.. so I know that you can feel the damage that you\'ve done.
What have I become? To myself I am numb. ~ Ben Harper
Plane Crash <-- moe. (Listen to while staring at Heat\'s Avvy.)
PSO Ep I & II~ Tesla: LvL 101 HUmar |Sinue: LvL 32 RAcaseal |Mana: LvL 52 FOnewearl |Malice: LvL 42 RAmarl

 

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