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Author Topic: Konami talks XBOX!!! (interview!)  (Read 3776 times)

Offline fastson
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Konami talks XBOX!!! (interview!)
« on: March 29, 2001, 03:40:33 AM »
I quoted some of the text.
You can find the whole thing here! http://ps2.ign.com/news/32865.html

Quote
IGN: How’s your team finding work on Xbox?

IMAMURA: It’s basically a streamlined PC, quite simple. But PS2 is radically different so porting to other systems isn’t really an option. We certainly couldn’t do it with Silent Hill 2. Perhaps that’s a strategy of Sony!

IGN: Are you planning to make use of Xbox’s specific features to enhance the game in any way over the PS2 version?

IMAMURA: We’ll be using the Xbox HD for quicker game play, that means pre-loading the game into the HD. The game will certainly load faster than the PS2 version. But in terms of other features, you know, no matter how the hardware improves, creators still need to think about how to fit their imaginations into these systems. These are still problems, even with Xbox. The network isn’t really ready for it. In terms of broadband, the infrastructure here in Japan is still so slow.

IGN: Speaking generally, how do you think Xbox will do against PS2?

IMAMURA: Well PS2 came to market a lot sooner, and it’s a market developers can rely on because the user base is already so high. PlayStation has become such a strong brand, not only with consumers but also with us, the developers. It’s an assurance for us, so we can’t help but see that as an advantage. Seeing as Xbox it’s similar to the PC architecture, I expect we’ll see a lot of PC style games. Those kinds games alone will make it very hard for the machine to succeed, certainly in Japan. Microsoft needs to continue making strong partnerships with developers in Japan.


Is it just me or doent he sound to thrilled about the Xbox???

Faster loading times? I can wait an extra 3 secs.
And the PC game problem, yes we already knew that.
So much for the Xbox. (IMO) :D

/FAST

PS: Im not trying to bash, I just wanted you to see this interview!
\"Behold, my son, with how little wisdom the world is governed\"
-Axel Oxenstierna 1648

Offline GmanJoe

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Konami talks XBOX!!! (interview!)
« Reply #1 on: March 29, 2001, 05:37:43 AM »
Bleh....the Xbox may certainly be the most powerful console, but it\'s nothing innovative like the Emotion Engine. Just liek the Konami guy said, it\'s a streamed lined PC.

I spoke to a guy who helped develop some software tools for the EE and he said, "This chip has more potential than we could have imagined." Well....he claimed to be in the "know" so don\'t quote me.

Maybe it was that Starbucks coffee he was drinking.

and you don\'t hear Saddam Hussein buying tons of AMD chips, do you? :D
\"Gee,  I dunno.  If I was a chick, I\'d probably want a kiss (or more) from Durst, too.\"--SineSwiper 9/23/03 (from another forum)
Originally posted by Seed_Of_Evil I must admit that the last pic of her ass will be used in my next masturbation. She\'s hot as hell, one of my

Offline ProfessorX
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Konami talks XBOX!!! (interview!)
« Reply #2 on: March 29, 2001, 06:24:07 AM »
Originally posted by GMANJOE:

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and you don\'t hear Saddam Hussein buying tons of AMD chips, do you?


Yeah because Sadaam is the guy to listen to when buying your game console? Since when does he dictate to consumers what to buy?

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Well PS2 came to market a lot sooner, and it’s a market developers can rely on because the user base is already so high. PlayStation has become such a strong brand, not only with consumers but also with us, the developers. It’s an assurance for us, so we can’t help but see that as an advantage. Seeing as Xbox it’s similar to the PC architecture, I expect we’ll see a lot of PC style games. Those kinds games alone will make it very hard for the machine to succeed, certainly in Japan. Microsoft needs to continue making strong partnerships with developers in Japan.



I hear what he is saying but it doesn\'t make sense at all!  PC style architecture so there will be PC type games? So your gonna tell me if a developer wanted a PC style game on the PS2 he\'ll just say " Aw Damn look at this thing it\'s a console there is no way I can do the game on this thing the architecture is totally different than anything else I have seen"?

I guess when it comes down to it there is one very simple question I\'d like to ask this guy:

If you don\'t see the Xbox as successfull and the code from the PS2 cannot be ported over to the Xbox why are you wasting your money on the Xbox then?

Truth is he is covering his butt for the slight chance Xbox does make a decent userbase over there that he and konami have thier hands in the cookie jar.  Contradiction sucks....even more so it\'s when your own!

Offline GmanJoe

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« Reply #3 on: March 29, 2001, 06:35:34 AM »
Professor X,

It was in jest. You pencil neck geeks need a little more humor in your pathetic geeky lives. If you can\'t GET that I was joking about Saddam...ah....nevermind. Nerd.

Hopefully Sony makes a game where you throw a pie at Bill Gates\' face just to piss off Microsoft worshipping dorks.
\"Gee,  I dunno.  If I was a chick, I\'d probably want a kiss (or more) from Durst, too.\"--SineSwiper 9/23/03 (from another forum)
Originally posted by Seed_Of_Evil I must admit that the last pic of her ass will be used in my next masturbation. She\'s hot as hell, one of my

Offline Dr Yassam
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« Reply #4 on: March 29, 2001, 06:56:28 AM »
Quote
Originally posted by GmanJoe
Bleh....the Xbox may certainly be the most powerful console, but it\'s nothing innovative like the Emotion Engine.


I\'ll take power over innovation anyday. :)

Offline Unicron!
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« Reply #5 on: March 29, 2001, 07:03:42 AM »
I think this belongs to the console debating.

I beleive Konami said that: "It’s(XBOX) basically a streamlined PC, quite simple. But PS2 is radically different so porting to other systems isn’t really an option. We certainly couldn’t do it with Silent Hill 2. Perhaps that’s a strategy of Sony!" maybe because on XBOX you can do whatever you can do on a PC but PS2 might offer new things to do.

Dont start quoting me.I didnt say they ment I said maybe.
And nobody can know what exactly he ment.


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I\'ll take power over innovation anyday


We dont care what you choose.Because YOU choose it, it doesnt mean its right.
But we  do care about what Konami says because they  know better.

Offline Dr Yassam
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« Reply #6 on: March 29, 2001, 07:22:43 AM »
Quote
Originally posted by Unicron!
...maybe because on XBOX you can do whatever you can do on a PC but PS2 might offer new things to do.


Nope, it\'s for the same reasons why MGS2 couldn\'t be ported straight onto the XBox (or any other platform). Because many things have to be done so differently on the PS2, the only way to achieve similar results on other platforms is via a complete re-write! i.e. a new game engine for a different architecture written from scratch.

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We dont care what you choose.Because YOU choose it, it doesnt mean its right.


????

I gave MY opinion only. Who said anything about imposing my views on others?

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But we  do care about what Konami says because they  know better. [/B]


It\'s was IMAMURA\'S opinion based on HIS perception only, that doesn\'t mean he\'s right, or that he speaks for the WHOLE of Konami!

What about Lorne\'s comments about the PS2 and the reasons he switched developement of Munch\'s Oddysee onto the XBox. I guess that sums up PS2 developement then...right?

What about Bioware\'s claims of texture streaming on the PS2 compared to what they actually delivered (MDK2). I guess that confirms TS on the PS2 is not as good as they claim then...right?

And what about Hideo\'s numerous comments about the difficulties, problems and disappointments he\'s experienced with the PS2. I guess that confirms the PS2 is a b**** to program and not as powerful as many thought then...right?

(Naughty Dog\'s claims may the next to add to that list....we\'ll see. :))

My point? You can\'t just take the words of one individual from one developer as the absolute facts or representative of the console in general!. Sure they are the experts, but they also have their own motivations and reasons behind any comments they make.

[Post edited after Unicron\'s reply below]

Offline Unicron!
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« Reply #7 on: March 29, 2001, 07:51:18 AM »
Quote
Originally posted by Dr Yassam


Nope, it\'s for the same reasons why MGS2 couldn\'t be ported straight onto the XBox (or any other platform). Because many things have to be done so differently on the PS2, the only way to achieve similar results on other platforms is via a complete re-write! i.e. a new game engine for a different architecture written from scratch.



I gave MY opinion only. Who said anything about imposing my views on others?



It\'s was IMAMURA\'S opinion based on HIS perception only, that doesn\'t mean he\'s right, or that he speaks for the WHOLE of Konami!

What about Bioware\'s claims of texture streaming on the PS2 compared to what they actually delivered (MDK2). I guess that confirms TS on the PS2 is not as good as they claim then...right? And what about Hideo\'s numerous comments about the difficulties, problems and disappointments he\'s experienced with the PS2. I guess that confirms the PS2 is a b**** to program then...right? (Naughty Dog\'s claims may the next to add to that list....we\'ll see.)

The point? You can\'t just take the words of one individual from one developer as the absolute facts!!!. Each have their own motivations and reasons behind any comments they make.


IMAMURA says WE and repeats what Kojima said.So I dont think its just his personal opinion.
He cant simply make his personal opinion look like a fact because this might be against Konami.
When you represent a Company you cant do that.It would bring mislead.You speak about general thoughts of the company.When you belong in a company and you talk about your opinion you mention thats ITS YOUR OPINION when you are interviewed.

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I gave MY opinion only. Who said anything about imposing my views on others?




Yes but some people reading it might get the wrong idea.

Offline Dr Yassam
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« Reply #8 on: March 29, 2001, 08:06:00 AM »
Quote
Originally posted by Unicron!
IMAMURA says WE and repeats what Kojima said.So I dont think its just his personal opinion.
He cant simply make his personal opinion look like a fact because this might be against Konami.


I\'ve read numerous interviews with Hideo, and if he made similar comments regarding the XBox and PC ports, then the PS2 boards would frequently post his comments in XBox related debates. I have never read such comments from Hideo, hence provide a link please.

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When you represent a Company you cant do that.It would bring mislead.You speak about general thoughts of the company.When you belong in a company and you talk about your opinion you mention thats ITS YOUR OPINION when you are interviewed.[/B]


In that interview, \'WE\' refers to himself and HIS team working on Slient Hill 2 only. He is not speaking on behalf of Konami in general. Hence any XBox comments he makes is from his perspectively only, not Konami.

Konami have made their own postion clear on the next gen consoles, that is, a strong focus on the PS2 between now and 2002. This position was echoed in that interview, but it\'s to be expected since the PS2 and it\'s user base are here now, with the XBox and GC to follow in the fall.

Offline Dr Yassam
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« Reply #9 on: March 29, 2001, 08:09:46 AM »
Oh and...you\'re right...this should be in the console debate forum!

Let\'s see what the situation is like after TGS. :)

(I\'ll be back)

Offline Unicron!
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« Reply #10 on: March 29, 2001, 08:42:50 AM »
Here is the closest link I could find.Here he mentions why XBOX and GC offers nothing new,it says also what you said about effects like shadows that can be done better on XBOX:),that each console has its own advandages etc.


http://www.sonyweb.com/features/kojima02.html
(this is the second part of the interview)

 
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HK: Well.... it\'s hard. See, a while into MGS2\'s development we started getting information on GameCube and X-Box, and it hit us that all these so called \'next generation\' machines are fundamentally pretty similar. They\'re all the same in a way, and to reflect that, the way we conceptualize games for these kinds of systems would be roughly the same too.

When PS2 first came out, I had a hard time with it. But that wasn\'t because of the tools, or even the machine itself specifically. As a team we had just set our goals higher than even the current level of these next generation machines. Trying to attain these goals with machines like PS2 would always be really difficult. All companies out there were having similar problems creating something really fun on PS2, and actually, that\'s when we saw a boom in software for portable machines. But who knows, in a couple of years we\'ll be seeing portables with the power of current generation platforms so the problems will be the same. It\'s really just a question of visualizing your game in terms of the fundamental hardware in advance.

GW: Then would you say it\'s easier developing for PS2 now than at the start?

HK: I guess it\'s more a matter of us getting used to creating a much higher benchmark of video games than before. It\'s not that we have better tools now, or that Sony\'s been suddenly helping us more or anything. It\'s just a case of getting used to a new level. We had to do the same with PS1!



 



GW: Well Konami as a whole has quite vocally supported X-Box as a system. Can you clear up once and for all what version of Metal Gear X-Box is getting? Konami Europe and Konami USA seem to have rather different views on this.

HK: First of all, Konami USA and Konami Europe don\'t have any information on this whatsoever. I don\'t know if they\'ve commented yet, but if they have you can take it from me that it\'s nonsense because we ourselves haven\'t made a decision on that yet. Right now we\'re just too busy working on the PS2 game I\'m afraid!

GW: Okay then hypothetically speaking, what would you have liked to include in an X-Box version that you couldn\'t do on PS2?

HK: Nothing specific in terms of features, but I suppose with X-Box a lot of things we\'ve spent time coding in software in PS2 could have probably been done in hardware on X-Box. More specifically, features like shadows and lighting could have been done better.

GW: We\'ll talk more about this in our final interview, but what do you think about GameCube and X-Box generally?

HK: Honestly speaking, the X-Box, GameCube, and PS2 are pretty much the same for me. Obviously each machine has it\'s advantages, but I mean they\'re not introducing anything wildly new like say smell. I guess we\'ll have wait for the next generation for features like that!

That concluded our discussion on MGS2 for PS2. Once again, we\'d like to thank Kojima-san for the immense generosity with his time in allowing these interviews, as well as international product manager Scott Dolph (also Kojima-san\'s interpreter of choice) for his help. Join us again on Friday for the third and final interview with Hideo Kojima, where discuss more general topics and get Kojima-san\'s take on various criticisms that have been leveled at him, as well discussion on what he wants to do after the Metal Gear series!

Offline DirectXbox
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« Reply #11 on: March 29, 2001, 10:34:56 AM »
Quote

HK: Honestly speaking, the X-Box, GameCube, and PS2 are pretty much the same for me. Obviously each machine has it\'s advantages, but I mean they\'re not introducing anything wildly new like say smell. I guess we\'ll have wait for the next generation for features like that!


The funny sh*t about this is that PS2 fanboys thinks Kojima dissed the Xbox here when he said "offers nothing new"...however, the unbiased person knows that Kojima was being facetious! :D  Smell in next generation consoles!!!! He\'s being sarcastic! :D

Little does Kojima-san know that Digiscents does have a device that emits smells while you\'re playing games.  Plus that thing about PC-like games on Xbox has nothing to do with the hardware, but rather the DEVELOPER!  Some people on here are so stupid and gullable that they believe everything some producer says.  That was his OPINION!!!  PC-style games have nothing to do with the Xbox hardware, rather it has a lot to do with Microsoft allowing such games on the Xbox.  Xbox may have PC-styled games, but I\'ll be damned if Microsoft releases them in Japan!  The chance of that happening is the same chance that Giants and QIII: Revolution for PS2 will be released in Japan.  Microsoft won\'t let it happen.  That Konami guy was talking out of his ass...but I don\'t mind since we\'ll be getting Silent Hill 2 later this year.   I can say this because the Japanese version is on schedule for the Xbox launch in Japan, so we in America should get the game around that time too.  PS2 should get it earlier, but it will be good for comparison purposes.
When all is said and done...the PS2 will be remembered as the console with the best games in Fall 2001.

Offline Unicron!
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« Reply #12 on: March 29, 2001, 11:12:36 AM »
I dont know anyone in the forum(except Nplayer2) that said Kojima was dissing XBOX or any other console when he said XBOX and GC doesnt offer anything new.
We(Atleast I) just used it to prove that XBOX isnt all that revolutionary and that both PS2 and XBOX can offer the as much.
though the PS2\'s architecture is different and new.

Offline DirectXbox
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« Reply #13 on: March 29, 2001, 11:21:40 AM »
Quote
Originally posted by Unicron!
I dont know anyone that said Kojima was dissing XBOX or any other console by saying XBOX and GC doesnt offer anything new.
We(Atleast I) just used it to prove that XBOX isnt all that revolutionary and that both PS2 and XBOX can offer the as much.
though the PS2\'s architecture is different.


What\'s your definition of "revolutionary"?  Does revolutionary mean "radical" to you?  Does something have to be DIFFERENT to be revolutionary.  I think Xbox is revolutionary because it gives the developer the tool to create revolutionary CONTENT...oh yeah, with good graphics too.  PS2 may change the way we LOOK at games but Xbox gives developers the chance to change the ACTUAL GAME CONTENT and put the games industry where the movie industry is...not just a kids thing, but a mainstream thing.  The HDD and the broadband are not revolutionary in themselves, but when you combine them with a revolutionary graphics engine, the whole is greater than the sum of it\'s parts.  Developers can do so much more with Xbox because of these two features.  Sure, PS2 will have them...eventually, but if it\'s not in every box, developers won\'t care.  

When Kojima was talking about "revolutionary" he was being facetious.  "Revolutionary" has a different meaning for everyone.  Kojima thinks the PS9 is "revolutionary".  Just sniff some spores and you\'re off to PS9 land playing GT12! :D
When all is said and done...the PS2 will be remembered as the console with the best games in Fall 2001.

Offline fastson
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« Reply #14 on: March 29, 2001, 11:41:42 AM »
Umm..???

Whats so revolutionary about Xbox???

The games I\'ve seen look like plain old PC games with PC graphics. Nothing more nothing less.

/FAST
\"Behold, my son, with how little wisdom the world is governed\"
-Axel Oxenstierna 1648

 

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