You can reduce any story to make it sound like complete and utter trash. No story retains its integrity when reduced to a few sentences. CK has depth of plot and character, richness of dialogue and compelling notions. It succeeds despite avoiding sensationalism and plot contrivences.
There is a very good reason why CK is considered by almost everyone who is anyone the best movie ever made. You are entitled to your opinion, but I\'m not going to argue its worth for the same reasons why I wouldn\'t argue about Shakespeare\'s worth--if we can\'t share that common ground then there is nothing I can say to change your mind.
Too many movies today rely on the Sixth Sense trick ending (Beautiful Mind our so called movie of the year even relied on this lazy man\'s way of writing).
And I\'m being misunderstood. I do not hate VG stories. I merely protest when someone aligns VG storytelling with the greats of lit and movies. There is no comparison. Perhaps, the best VG story could compare with Ludlum or Deaver--and truth be told I do enjoy reading these sorts of novels as a sort of desert--but they are hack genre writers, following a formula and churning out page turners. In literary circles they are maligned, but at home, on a comfy chair, they are a sort of guilty pleasure.
But VGs can\'t compare with even these books because there isn\'t the oportunity to really get into development of character and situation. After all, it\'s a video game and gamers want to blow things up and kill people.
Movies hold a similar advantage. For one thing, VG makers can\'t compare with the quality of the CG or picture. Also, directors have skilled actors and writers at their disposal. VG makers do not. Lastly, movie makers do not have to worry about gameplay, they are telling a story. That\'s why movie->game projects always turn out to be crap.
VGs should be played or they should hire people with talent.
LOTR is a masterpiece; one of the most important achievements in literary history. The story/plot is fine (although it\'s been ruined by thousands of hacks that have turned it into a cliche). What Tolkein did is create an entire world. Some would say VGs do this too. I laugh at these people. Tolkein created histories, languages (complete and learnable), and locals. Every character in the book can be traced back generations upon generations. There are stories attatched to every character (if you read his notes). It is ambitious and successful in its ambition and that is why it still stands up today.
In truth, I\'d hate to be you. I play VGs to play video games. I read for plot and story. If you are truly entertained by the story/plot of a VG then you are inpoverished in culture, and bereft of a sense of transcendence, granduer and craft. I have read the very best of what has been written and thought, I have been enriched by the finest minds our world has known. I really don\'t need the pity. So while I often laugh away the plot and story of a VG, I need only to walk up to a book shelf and have my hunger sated.
Look what happened when Square tried to make a movie. It nearly ruined them. Because without game play to hide their atrocious plot and story telling abilities, they were revealed as pompus fools and hacks of the worst kind. They\'ll never make another movie again, and I don\'t lament that. Just as I don\'t wish Speilburg and McLeod would drop thier director\'s cap and pen respectively and make VGs.