Capcom has made extensive use of the 10MB of \'EDRAM\' that is directly attached to the Xenos GPU in order to maximise its visual effects. With virtually unlimited bandwidth...
Crap...so, why RE5 graphics, physics, animations, effects, lighting, scale, textures, AI are utter garbage compared to KillZone2 ? capcom just ported this game to PS3, developed with 360 in mind

anyway this is coming from IGN and Eurogamer, mmm...anyway, yes, PS3 version is a port. --->
...It\'s also worthwhile noting that the PS3 version of the engine only began development around a year after the 360 version was up and running...