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Author Topic: RPG sequel question  (Read 8773 times)

Offline SonyFan
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RPG sequel question
« Reply #150 on: March 09, 2001, 11:23:32 PM »
It sounds like a WebTV kinda system that is built specifically for Online Gaming and chatting. You can try http://www.explorati.com for more information, but I don\'t think they have anything up yet. Umm.. Try doing a google search on Corey+Cole+Recent+Interview and there should be an AdventureGamer.com site that pops up. Click there and it should take you right to his most recent interview where he talks a little, very little, about what the system is going to be like. Needless to say, it\'s not even going to be a competetor with the PS2, Xbox, NGC. I just hope it\'s got some interconnectivity with them so that we can play Lori and Corey\'s new project without having to sink a lot of money into a totally new system.
Please Bleed.. so I know that you are real.
Please Bleed.. so I know that you can feel the damage that you\'ve done.
What have I become? To myself I am numb. ~ Ben Harper
Plane Crash <-- moe. (Listen to while staring at Heat\'s Avvy.)
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Offline Faithdies
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RPG sequel question
« Reply #151 on: March 10, 2001, 08:14:22 AM »
That actually sounds cool.
Ill have to look into that.
That would be cool.
I can see a game like QFG being Massivily Online.
That would be really cool actually.
Like, your character can level up infinitly,
so he would become like a god character towards the newer ones.
THat would be cool.
THanks for the info.

Offline SonyFan
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RPG sequel question
« Reply #152 on: March 11, 2001, 10:17:41 AM »
Actually, I think it\'d be cooler if they had somekind of rules against player killing after a certain amount of base requesite points have been meet as a way to deter cheaters. Like say, for a fighter, once your skills start getting into the 300 range, you can\'t fight players with only 50-100 skill. But you CAN hire lackeys to do your dirty work for you. (*See: Cheif Theif, EOF counsil, Magister of W.I.T) Then, after reaching 800 or so skill points, you can retire your hero (though he could also be used for expecially tough quests) and start fresh with a new hero or continue on as a highly regarded hero of the realm.

Or they could also do it like the old BBS game Legend of the Red Dragon did it and have you revert back to a beginner after completing the "Main Quest".

That\'s assuming of course, that they make a QFG like game. Levels could be instituted instead of skill points for a more "EverQuest" or "Final Fantasy" type of game.
Please Bleed.. so I know that you are real.
Please Bleed.. so I know that you can feel the damage that you\'ve done.
What have I become? To myself I am numb. ~ Ben Harper
Plane Crash <-- moe. (Listen to while staring at Heat\'s Avvy.)
PSO Ep I & II~ Tesla: LvL 101 HUmar |Sinue: LvL 32 RAcaseal |Mana: LvL 52 FOnewearl |Malice: LvL 42 RAmarl

Offline Faithdies
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RPG sequel question
« Reply #153 on: March 12, 2001, 06:54:19 AM »
I like that idea.
It would be cool as hell.
You know how in RPG\'s you get quests assigned to you for various rewards and such.
Well, imagine there is this other character that keeps bothering you.
So you post a quest up on the quest board, and other gamers can unite to solve them and then come to you for the reward. That would be awesome.
And when you are weak the stronger characters would hire you to guard there manor and **** like that.
That would be so cool.
Man, I wish a company would come up with this idea.

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« Reply #154 on: March 12, 2001, 11:30:14 AM »
Well I don\'t know about weaker characters guarding the more experienced members manors. It seems kinda boring, expecially for someone new to the game don\'t ya think? But I do like the idea of questboards where Admins can set up quests for the players and where other members can leave notes asking for help on certain tasks. So instead of doing something tedious like watching a manor, less experienced heros can go on quests that the more experienced heros can\'t be bothered with. Stuff like looking for spell components, clearing out a band of goblins to ensure a caravan\'s safe travel, things like that.

So say if your high-level/stat character needs to clear out a small band of brigands which has been harrassing the locals, but by twist of fate is also needed in Tarna to attend a Royal Simbani wedding, you could hire low level characters to do your bidding. That way, everyone has fun and you don\'t have to be a virtual slave until a certain level is reached. (Although that option should be there.)

There should also be marketplaces where you can chat, see a show, buy and sell items from shop owners and other players, and meet up with friends before a quest.

Now that sounds kick ass to me, but it\'ll be interesting to see if the normal puzzlesolving elements will fit in well with this type of online QFG game.
Please Bleed.. so I know that you are real.
Please Bleed.. so I know that you can feel the damage that you\'ve done.
What have I become? To myself I am numb. ~ Ben Harper
Plane Crash <-- moe. (Listen to while staring at Heat\'s Avvy.)
PSO Ep I & II~ Tesla: LvL 101 HUmar |Sinue: LvL 32 RAcaseal |Mana: LvL 52 FOnewearl |Malice: LvL 42 RAmarl

Offline Faithdies
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« Reply #155 on: March 12, 2001, 12:57:11 PM »
Well.
I just couldnt come up with any jobs at the time.
Not just the admins, but everyone could post quests, unless it was offensive or something, then it could be taken down by the admins.
The marketplace would be cool as well.
Well if they made the world based entirely on QFG there would be all the puzzles and such that are in the world already so there would already be puzzles, and now they could just implement group puzzles.
That would be sweet.
That would be another quest I guees
"Assistance needed in solving of puzzle, body needed."
Or something like that.
It would be sweet.
The NPC\'s would have to be built in.
Yeah, you could also live in a cave and hire monsters to guard it.
Have you ever wanted to be that evil wizard that lived in that huge cave?
I know I have.
This is such a cool idea.
If I was a programmer I would make this game.

Offline SonyFan
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« Reply #156 on: March 12, 2001, 08:20:16 PM »
Even if the games were based around the QFG universe, they would still have to build up entirely new puzzles because these would have to be new games. Then comes the problem of the player joining the game two months after it\'s initial release just to find all the puzzles already solved. If this were going to be a dynamic MMORPG like Ultima or Everquest, it\'d be almost impossible to impliment an "Adventure" type puzzle scheme that would stay fresh and fun.

One solution would be to have online "DM\'s" that will create new puzzles and impliment new solutions into the mix for our heros to combat. You could also do something similar to Phantasy Star Online and have players meet up in say, Silmaria or Spielburg, or any of the other citys which are actually servers. Then after you leave the city gates, the only people with you are the people in your party and you start out fresh on a new quest with new puzzles depending on what job you signed up for at your respective guild.
Please Bleed.. so I know that you are real.
Please Bleed.. so I know that you can feel the damage that you\'ve done.
What have I become? To myself I am numb. ~ Ben Harper
Plane Crash <-- moe. (Listen to while staring at Heat\'s Avvy.)
PSO Ep I & II~ Tesla: LvL 101 HUmar |Sinue: LvL 32 RAcaseal |Mana: LvL 52 FOnewearl |Malice: LvL 42 RAmarl

Offline Faithdies
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« Reply #157 on: March 12, 2001, 10:41:05 PM »
The puzzles could also just be reset puzzles, in that they reset once you finish them.
I mean if people want to cheat bad enough that they will ask a senior member how to solve it then they will
find some other way to cheat around newly made ones.
New character classes would defiantly have to be implemented though.
The only thing I have against PSO so far is that there isnt enough variety of DIFFERENT characters, they are all the same with a few differences.
They would have to upload more puzzles and quests obvioulsy as demand grew.
Im really into this idea though.
Like, with the quests and ****.
I wish Lori would do this if she ever gor QFG back.
Its such a detailed world to base a Online game on.
And a core set of fans already.
I would get it.
As long as I didnt have to pay any kind of monthy fee.
I hate when they do that.
HAHAH!
Sierra could boot the bill by having product placement during the game.
Like when you buy food to feed yourself you could get McDonalds or Duncan Donuts, or something, and that would take care of funding.
Like a TV station.
No commercials though.

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« Reply #158 on: March 13, 2001, 12:20:47 AM »
Heh, Sierra WOULD put that kind of product placement into the game.. those bastards. I\'d much rather see the rights to QFG go to Lori and Corey for use with this Explorati system, or possibly financed by a publisher like Square, (I actually wrote to about this once, but all they said was that they\'d forward the Email to someone at their headquarters in Japan. SOA dosen\'t make any corperate decisions on what games are produced or funded.)  who could make a translation of the game for the PC as well as PS2, NGC, and Xbox.

Now about the puzzles.. don\'t you think that\'d get a little boring having to solve the same old puzzles each time you make a new character? I don\'t mind it in the series, but I\'m a fanatic, you have to take into consideration the new players. Plus, new puzzles all the time will keep people comming back instead of giving them the "Been there done that" feeling. I mean, this is supposed to be a living, thriving, world that your character is interacting within.. it should grow with the players.

I like the idea of giving more choice with the character classes, which could open up more puzzle (Expecially class specific puzzles) oppertunitys. I think you should also give players the option to be evil if they want. Sure the main focus of the games is to basically bring good to the world, but wouldn\'t it be great to face a villian like Ad Avis who is a living, thinking, opponent? For those megelomaniacs out there, Lori and Corey could recruit a base of player/moderators who have a deep love for the game and will ensure that nothing major happens to the world without SEVERE penalties/opposition. (I.E. Killing the Baron, trying to free the Demons, ect.)

Even if it was on a volunteer basis, I would definately sign up. I also wouldn\'t mind paying as long as the fee is reasonable. (40 bucks for the game, 15 bucks for add-on modules, 5-10 bucks/month membership fee.)
Please Bleed.. so I know that you are real.
Please Bleed.. so I know that you can feel the damage that you\'ve done.
What have I become? To myself I am numb. ~ Ben Harper
Plane Crash <-- moe. (Listen to while staring at Heat\'s Avvy.)
PSO Ep I & II~ Tesla: LvL 101 HUmar |Sinue: LvL 32 RAcaseal |Mana: LvL 52 FOnewearl |Malice: LvL 42 RAmarl

Offline Faithdies
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« Reply #159 on: March 13, 2001, 10:31:21 AM »
That pricing wouldnt be too bad.
I guess your right about the puzzles, they would have to put new ones in.
But its also not like your going to be starting over that often.
People could play this game for months.
It would defiantly have to have QFG5\'s battle and equipment style.
Yeah, I mentioned that earlier.
I would love to be evil.
Like some evil wizard, who just goes around killing to get what I want.
Like you could pick a character like Bruno if you wanted.
That would be cool.

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« Reply #160 on: March 13, 2001, 03:10:23 PM »
Personally, I think they should keep the basic model for QFG5 combat, but put a huge effort into revamping it. For instance, there\'s only four moves you can do in QFG5.. Slash, Stab, Parry, Dodge.. that\'s it. Now if they could keep the belt and add in real-time transistions to a more QFG2 like battle system where you had 3 different attacks (Hack, Slash, and Stab), 3 different parrys (High, Low, Middle), and  3 different dodges (Left, Right, and Back) that would be great. Keep the free roaming ability in QFG5 so that you could back off or retreat to a more strategic position while casting spells and it would be getting close to perfect. I think they should also add in an option to "Supercharge" spells like in QFG4 and have optional special attacks.

Then for a spice of the new, add in a new module/game set in Punjabi or an ancient China/Mongolian world. There, you character could learn a whole host of new spells, dramatically increase acrobatics, and learn a new fighting style.. martial arts.. if your character wants to.

BTW: Here\'s a little something I found out a few months ago. Can you connect Lori Cole to the Matt Groening of the Simpsons? Or how about an even harder one.. figure out Lori Cole\'s connection to the Xmen movie. Here\'s a hint for the second one... "Hideo Kojima".
Please Bleed.. so I know that you are real.
Please Bleed.. so I know that you can feel the damage that you\'ve done.
What have I become? To myself I am numb. ~ Ben Harper
Plane Crash <-- moe. (Listen to while staring at Heat\'s Avvy.)
PSO Ep I & II~ Tesla: LvL 101 HUmar |Sinue: LvL 32 RAcaseal |Mana: LvL 52 FOnewearl |Malice: LvL 42 RAmarl

Offline Faithdies
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« Reply #161 on: March 13, 2001, 06:44:22 PM »
Yeah.
I liked the belt pouch.
What I didnt like was the fact that you couldnt actually go into your inventory and use an item, you had to PUT it on your belt first, and when all I want to do is give someone something, its very annoying to keep putting it on my belt first.
They would have to add more lands than that.
Im sure there are more places in that world than that.
That would be cool.
Imagine being in Spielburg and having to get something from the World Tree to finish a quest, or you could actually join the wizards in Shenier, and get your own wizards castle like Erasmus. That would be cool.
You could have your own puzzle demon too.
And as you get more powerful, you can change your castle, like Erasmus does.
Like you could put it in the clouds and such.
That would be awesome.
They would also have to let you import characters as well.
That would bring back lots of the core audience.

I have no clue about those questions.
Are they like 7 degrees of Kevin Bacon or is there a direct connection with each?
Give me some hints.

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« Reply #162 on: March 13, 2001, 10:03:31 PM »
Well, actually you could go into your inventory.. it was just kinda the ass backwards way of doing things. All you need to do is doubleclick on an item and it will take you back to playing screen. The game will be paused as a screen pops up displaying the item and asking what you want to do with it. But yeah, if you want to give an item to someone you have to put it in your belt. Maybe they could have like 3 belts that you can choose between by hitting a hotkey. Each belt would have a specific purpose like; Inventory (General items), Battle (Weapons and potions), and Magic (Different spells and magic pills).

Another refinement I\'d make to the battle system is to put the camera in a more close up view of the hero, possibly from the back but let the camera swivel as you turn to give the player a sort of "perhipheral vision" which can alert him to enemies he didn\'t notice before. (Or get a chance to see the enemies who retreated to a more strategic position, like behind him). Certain enemies could attack in groups, like Jackelmen who you may find attacking in 2 groups of three or 3 groups of four. Your hero could then have a sort of "Lock on" feature which would automatically adjust the camera angle to the monsters that are directly ahead. If you want to attack a group of monster behind you, simply turn the character around and the camera/battle engine would "lock on" accordingly. There could even options to attack to the sides and behind you while you\'re already engaging a particular group of foes ahead of you.

In the online world, I don\'t think it would be a good idea to let people import their characters. To do that would give the core fanbase a huge advantage over the newbies right from the get go. You also have the problem of 20,000 of the exact same hero metting each other in one world at the same time. I would think you\'d need to start fresh with a new hero, and have the setting take place sometime after the origial QFG hero retired and passed away. Trust me, I\'ve thought about this before and discussed it with alot of fans since I was supposed to create a QFG AD&D module for the boys over at the Projects, but TSR wouldn\'t allow me to put up my own rulebook for people to download that was using their 2nd edition rules. Creating a module is fairly tough work.. creating a whole new RPG game all by yourself that works, and works well, is extreemly daunting. I just didn\'t have the time to create an RPG game from scratch.

Anyhow, yeah, it\'s kinda like 7 digrees of Kevin Bacon. It\'s connecting the two events or people by the other people they worked with, and the people those people worked with. Ect...

Sorry, but Kojima is the end of my hint. It\'s a fairly short string already with only one project seperating Xmen and QFG4. The connection to Matt Geroning is even shorter. (Although I could also use the same person to lenghten the string by connecting them to John Lovits and the TV show "News Radio"... or even go beyond that and connect Lori to the Canadian SNL, "The Kids in the Hall".)
Please Bleed.. so I know that you are real.
Please Bleed.. so I know that you can feel the damage that you\'ve done.
What have I become? To myself I am numb. ~ Ben Harper
Plane Crash <-- moe. (Listen to while staring at Heat\'s Avvy.)
PSO Ep I & II~ Tesla: LvL 101 HUmar |Sinue: LvL 32 RAcaseal |Mana: LvL 52 FOnewearl |Malice: LvL 42 RAmarl

Offline Faithdies
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« Reply #163 on: March 13, 2001, 10:28:56 PM »
Yeah.
I knew about that, but you couldnt do anything with those items, unless it was a pill or water or food.
You were going to make a module?
Thats tough work.
Me and my friend were going to develop our own from scratch.
It was too hard so we stopped.
That was some tough work.
I can see what your sayin about people coming in too powerful.
But they would have to start some people off a little stronger.
Maybe you get your original stats like an AD&D game, like at random givin a certain amount.
Or you could just make Mods very powerful, but they have to follow the rules.
Hopefully they do this sometime in the futre.
I will get the Exploiti if something like this is on it.
That would rock.
Hmm.
I didnt know Lori had anything to do with Kids in the Hall.
That show is crazy.
Its on right now as a matter of fact.
Hmm.
Ill think about it and see if I can come up with the answer.

Offline SonyFan
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« Reply #164 on: March 15, 2001, 08:20:25 PM »
Well since you haven\'t answered this thread in two days, I\'m going to go ahead and give you the answer.

Lori\'s Connection to Xmen.

Lori Cole created QFG4. In the CD voice version, the Gypsy Davy\'s voice was played by Cam Clark who is otherwise known by his alias James Flinders. James played the part of Liquid Snake in the Playstation hit Metal Gear Solid along with David Hayter who voice acted Solid Snake. Hayter later went on to Co-write the script to Xmen.

Lori\'s connection to the Matt Geroning.

Lori Cole created QFG4. In the CD version of the game, Tanya\'s voice was provided by Russi Taylor who is now working on the Simpsons providing the voices for Sheri and Terri, Martin, Wendle, and Lewis. She works directly under Matt Geroning, the Simpson\'s creator.

Russi Taylor also played the little girl on the short lived cartoon, the Critic with John Lovitts. John worked on the hilarious comedy NewsRadio durring it\'s last 2 seasons (Replacing Phil Hartman who had died). Dave Foley played the office boss Dave on NR, but was also one of the four cast members on Kids in the Hall.

Yeah, it\'s a little goofy, but I remember hearing Lori in interviews talk about how professional the voice acting in it would be.. I just never expected these people\'s voices to show up in some of my other favorite games or Tv shows.

Listen to Solid Snake\'s voice sometime.. it really does sound almost EXACTLY like Gypsy Davy\'s.
Please Bleed.. so I know that you are real.
Please Bleed.. so I know that you can feel the damage that you\'ve done.
What have I become? To myself I am numb. ~ Ben Harper
Plane Crash <-- moe. (Listen to while staring at Heat\'s Avvy.)
PSO Ep I & II~ Tesla: LvL 101 HUmar |Sinue: LvL 32 RAcaseal |Mana: LvL 52 FOnewearl |Malice: LvL 42 RAmarl

 

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