Heh, Sierra WOULD put that kind of product placement into the game.. those bastards. I\'d much rather see the rights to QFG go to Lori and Corey for use with this Explorati system, or possibly financed by a publisher like Square, (I actually wrote to about this once, but all they said was that they\'d forward the Email to someone at their headquarters in Japan. SOA dosen\'t make any corperate decisions on what games are produced or funded.) who could make a translation of the game for the PC as well as PS2, NGC, and Xbox.
Now about the puzzles.. don\'t you think that\'d get a little boring having to solve the same old puzzles each time you make a new character? I don\'t mind it in the series, but I\'m a fanatic, you have to take into consideration the new players. Plus, new puzzles all the time will keep people comming back instead of giving them the "Been there done that" feeling. I mean, this is supposed to be a living, thriving, world that your character is interacting within.. it should grow with the players.
I like the idea of giving more choice with the character classes, which could open up more puzzle (Expecially class specific puzzles) oppertunitys. I think you should also give players the option to be evil if they want. Sure the main focus of the games is to basically bring good to the world, but wouldn\'t it be great to face a villian like Ad Avis who is a living, thinking, opponent? For those megelomaniacs out there, Lori and Corey could recruit a base of player/moderators who have a deep love for the game and will ensure that nothing major happens to the world without SEVERE penalties/opposition. (I.E. Killing the Baron, trying to free the Demons, ect.)
Even if it was on a volunteer basis, I would definately sign up. I also wouldn\'t mind paying as long as the fee is reasonable. (40 bucks for the game, 15 bucks for add-on modules, 5-10 bucks/month membership fee.)