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Author Topic: Jaggies be gone!!!  (Read 7561 times)

Offline Claypool 2001
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Jaggies be gone!!!
« Reply #45 on: April 27, 2001, 05:43:21 PM »
Quote
Originally posted by ddaryl
I could careless wether Your wrong or I\'m right


Each texture is taken from a digital photograph . Show me another game that recreates a 25km area by using digital photos to abstract textures from


actually, I think Medal of Honar 3 is doing the same, i could be wrong, I thought I read it in the newest OPM.
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Jaggies be gone!!!
« Reply #46 on: April 27, 2001, 08:01:44 PM »
All this talk about fixed up screen shots made me real curious so I ran a test at work. I converted the posted screenshot of GETAWAY to 640x480 and imported it into software we use at the office that can then display the bitmap onto a regular NTSC television set. I wish there was a way to send you what I saw but the results were very pleasing. Of course, the clarity of the image wasn\'t as good as the posted image but it was darn close. One question though, is this a screenshot of a cutscene or actual gameplay?

Offline EThugg
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« Reply #47 on: April 27, 2001, 08:09:50 PM »
Quote
Originally posted by kjin70
One question though, is this a screenshot of a cutscene or actual gameplay?



Only the developers know.
\'The venom of my hate, and the blood of my enemies will flow freely.\'

Offline JC-21
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Jaggies be gone!!!
« Reply #48 on: April 28, 2001, 05:07:11 AM »
Hmm all I know is that this damn jaggie issue is blown way out of porportion. In the games I have for PS2 jaggies  are barley noticeable. I can only see them if I\'m looking for them otherwise when in motion I can\'t see them. But yes I hope the freaking X-Box is more powerful since it is newer technology. Anyway it won\'t matter if the X-box has slighty enhanced graphics so didn\'t the N64 but it didn\'t win.

Offline fastson
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« Reply #49 on: April 28, 2001, 04:40:51 PM »
Hmm.. I read in PSM2 that GT3 uses a res. of 1280x480.. Hmm. Sence a TV only can show 640x480 (640x512 PAL) why would GT3 use 1280x480?????

Can someone please explane? Cuz Im no tech freak!

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Offline SonyFan
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« Reply #50 on: April 28, 2001, 10:23:06 PM »
Um.. here\'s a point I think just about everyone missed out on. (After all, do you really expect me to read all that garbage?) What if a better way of doing AA comes out in the next few years? FSAA is good, but you do get some lost preformance since it essencially just blurs the screen so that the little jaggie lines aren\'t individually visable.

So what if, in two years, a new form of AA comes out that results in NO texture detail loss or at least has some better options than what FSAA can provide. The PS2, by not having AA done in Hardware, can impliment this new technique easily while the Xbox will stuggle to emulate it through software. This is why the PS2 is designed the way it is... flexibility. Not just for the programmers whim, but for the future. Yeah, it might be a pain in the neck now.. but todays folly could be tomorrows genious.

Now, not to say that Sony didn\'t **** up. I think a much better idea would have been to up the power just a bit and give the designers the option to use hardware effects if they want. However Sony dosen\'t think that way. They want the PS2 to be reveloutionary, and allowing developers to become lethargic in their design practices might have set a full understanding of the machine back a few years... and thus they\'d loose the advantage of time they have now before the NGC and Xbox launches.

Not only that but (to the best of my knowlage) Sony plans to keep the basic PS2 archetecture for use in the PS3 and possibly the PS4. By making developers learn the system now, they are teaching them how to program for the longterm future of the Playstation line.

Oh, and don\'t give me any crap about the textures. That horse has been beaten to death, and like AA.. some eliet games excell at textures while most others fail. The PS2 can do awesome textures.. much more than a meesely 4mb could possibly do by conventional thinking.. but it\'s all in the implimentation.
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Offline BizioEE

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« Reply #51 on: April 28, 2001, 10:54:17 PM »
BINGO!  SonyFan Hit the Mark !!!


Perfectly said...I think the Same ;)
He has the power of both worlds
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AND IT\'S PERSONAL
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Offline Knotter8
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Jaggies be gone!!!
« Reply #52 on: April 29, 2001, 05:05:32 AM »
OMG, JC-21 brought up the N64 example again! :D
I had one. Goldeneye looked good, Rogue Sq. looked
good with the 4mb expansion pack and alo other games
were crappy blurry. But that\'s not the main reason why
the N64 didn\'t rule bigtime. You ppl should know why of course.....
Knotter8
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Offline Dr Yassam
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« Reply #53 on: April 29, 2001, 05:38:29 AM »
Nice try Sonyfan, but I think the words \'clutching\' and \'straws\' springs to mind. :)

I\'ll be back later! ;)

Offline EThugg
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« Reply #54 on: April 29, 2001, 06:04:27 AM »
SonyFan, that\'s a huge and unwarranted gamble for Sony to take. They made mistakes. Move on and hope developers make the best of it.
\'The venom of my hate, and the blood of my enemies will flow freely.\'

Offline fastson
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« Reply #55 on: April 29, 2001, 11:52:05 AM »
The developers are making the best of it.
Just look at Getaway, DMC, FFX, MGS2, GT3!

One word! SWEEEEEEEEEEEEEEEEEEEEEEEEET!

And its gonna get better.
Sony said "GT3 is just the tip of the iceberg!"

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Offline EThugg
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« Reply #56 on: April 29, 2001, 01:55:24 PM »
Quote
Originally posted by fastson
The developers are making the best of it.
Just look at Getaway, DMC, FFX, MGS2, GT3!

One word! SWEEEEEEEEEEEEEEEEEEEEEEEEET!

And its gonna get better.
Sony said "GT3 is just the tip of the iceberg!"

/FAST


I agree on MGS2 and DMC, maybe even FFX, but I haven\'t seen any shots/videos of Getaway that I\'d bet money were in game. And Until I see the final GT3 personally, I\'ve only got the ****ty demo to go by, and internet pics. The internet pics dont blow away the better XB racers revealed so far, so I\'m not too impressed.

And these are the bigger developers mostly. I want to see a team as new to 3D as Oddworld get as far as fast on PS2 hardware.... I don\'t think any small developers can.
\'The venom of my hate, and the blood of my enemies will flow freely.\'

Offline ddaryl
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« Reply #57 on: April 29, 2001, 02:49:06 PM »
Quote
Originally posted by EThugg


And Until I see the final GT3 personally, I\'ve only got the ****ty demo to go by, and internet pics. The internet pics dont blow away the better XB racers revealed so far, so I\'m not too impressed.




rrriiigggghhhtttttttt????????



Offline EThugg
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« Reply #58 on: April 29, 2001, 02:56:12 PM »
Quote
Originally posted by ddaryl



rrriiigggghhhtttttttt????????


What kinda question is that? And which part didn\'t you agree with? Some of the Proj.:Gotham shots look the same as GT3\'s pics...
\'The venom of my hate, and the blood of my enemies will flow freely.\'

Offline ddaryl
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« Reply #59 on: April 29, 2001, 03:00:24 PM »
Quote
Originally posted by EThugg


What kinda question is that? And which part didn\'t you agree with? Some of the Proj.:Gotham shots look the same as GT3\'s pics...


If you like flat textures representing buildingings in a city block then Project Gotham is your bag

I thought it looked so-so at best even with a higher car polygon model

NOTHING from XBox so far touches GT3.



 

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